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Dissidia: Final Fantasy
By admin | May 3, 2010
Inform
Dissidia: Final Fantasy is a new installment in the popular Final Fantasy series out on the PlayStation Portable. This episode takes the form of a huge fighting game where many characters from Final Fantasy were to rendezvous. Tidus and Jecht from Final Fantasy X, Zidane and Kuja from Final Fantasy IX or Final Fantasy VIII Squall include the casting of this exclusive PSP.
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Known Square Enix fond of crossover and winks all kinds in its games (just look at the series of Kingdom Hearts). With Dissidia: Final Fantasy, Japanese developers go further and manage to intersperse the main protagonists of the first ten Final Fantasy. The result is a fighting game of all beauty, long and mostly difficult.
Duality
In DissidiaThe heroes of Final Fantasy 1-10 combine to form the group of fighters in the light of Cosmos defenders, their goddess. In the other corner of the ring we find so many bad guys who are none other than the nemesis of all. Cloud (FF7) will face Sephiroth, Squall finds himself face to Ultimécia (FF8), Knight of the light again encounters FF1 Garland while Tidus is still chasing his father Jecht (FF10). Each hero has its own chapter of history. They should all reach the end and overcome their arch enemy to get their hands on a crystal. Gather ten, and you will end the war between Chaos and Cosmos, darkness and light. A scenario a bit thin at first, but reserve some surprises. Each player of the game offers us his deep thoughts about this eternal struggle. Can he really stop? Yours to discover in the adventure.
When the game starts, so we have access to the ten chapters of ten heroes. Each part of the game is broken into five distinct levels containing several battles themselves (about three to six). Before entering the ring, the player moves his hero, who takes the form of a pawn on a chessboard. Some boxes are occupied by warriors of different levels to achieve the symbol of the chaos of the place. We must destroy it to finish the race. It is not mandatory to participate in all the battles and eliminate all enemy pieces to move. Instead, some opponents, far too powerful for the moment, can not be addressed fairly by returning to the scene after the end of the chapter. The opportunity to evolve our heroes as they gain levels and providing objects rendered inaccessible by the presence of these super soldiers. The gameplay of Dissidia is very special and not just a stupid fighting game.
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