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Animal Crossing: Let’s Go To The City
By admin | May 8, 2010
Inform
Animal Crossing is currently being prepared on the last home console from Nintendo. The title can be likened to a casual MMO. As in the famous Gamecube version, your avatar can spend his time walking in the garden, selling fruit and vegetables, talk to friends, etc.. The Wii’s online mode offers the opportunity for players to trade, whether words or objects very easily with other people around the world. Animal Crossing is developed and published by Nintendo.
Test
Undoubtedly the most anticipated game of this year on Wii Animal Crossing: Let’s Go To The City arrives in Europe with a new accessory: the Wii Speak. A microphone that lets you chat with your friends when they visit your city. But this latest installment in the series reduces it to this unique feature? What are its other innovations? It tells you everything.
Concrete surrounded by flowers …
It is never easy to test a title like Animal Crossing. Because the simulation of life Nintendo Application for weeks, months (one year?), to reveal its richness. A Animal Crossing, It strips off the passing days, with patience, not as we frantically unwrapped a gift. The series is based on a concept and a gaming experience that does look like that to them (even if franchise Sims closest). And Animal Crossing: Let’s Go To The City obviously not immune to the rule. Like previous episodes, the title begins with your arrival in a new city. And then, very quickly, you must choose your home. You can choose between several homes whose themes vary somewhat. If none are to your liking, do not worry, you can quickly decorate your home as you want (well, it will take some time, anyway). It is also one of the main developments in this new episode: a further enhanced customization. In his home, you may change the wallpaper, choose your floor (linoleum, parquet, carpet …) and, of course, will furnish (commodes, toilets, sofas, curios of all kinds, etc..). Thereafter, you can expand your area to become owner of a real mansion. Personalization also extends to your character. If the mood takes you, you have for example the possibility of adopting the look Mii (sic). Several shops also allow you to create your t-shirt to show (proudly) to everyone. Various accessories are also available for sale (glasses, hats, umbrellas …) to improve your appearance. In short, most collectors find you once again what to do.
But what does it really in Animal Crossing ? Everything and nothing. Question of view? Not really. What is played in Animal Crossing can be understood by the practitioner. It’s stupid to say, but we can always list all the possibilities offered by the title, they never will reflect that, inevitably pushes the player to turn its console day after day. We think including ties with NPCs, served by dialogue that can be found innocent, but who are nevertheless well written and that are now in a machine well oiled. Or, the renewed pleasure of finding the house that was gradually decorated in its own image. The Nintendo game does not interest, but felt. Picking up peaches for resale has certainly not exciting. But each activity makes sense if they are apprehended in their entirety. Especially, Animal Crossing has the value that everyone will want to give it. What is remarkable about the series is the feeling of life that emerges. The fact that the time of the title plaque on the internal clock of the console for many plays, but he has also maintained relationships with other characters, human or not. Of course, the online features emphasize the social aspect of the title and the Wii Speak, which abolishes a strange way the border between the real and the virtual world ofAnimal CrossingAlso. For, unlike the Sims, the great strength of the series is to propose a title which is generally fun and not trying to model reality at all costs (no need to wash, eat or sleep). Who knows the number by heart, Animal Crossing: Let’s Go To The City will probably be a disappointment. The fault innovations few. In addition to the microphone, its biggest novelty is in fact the possibility of leaving his lovely countryside to venture into the city center by bus. The countryman who later discovers the city is also very well rendered. The game plays with it with humor. The city is also seen as something both fascinating and terrible, ready to devour those who want to risk it (the dialogue with the bus driver). Alas, the city finally does very little innovation. Everything is more expensive, more fashionable but it does not much (if not a wider field of play) to what is already in his village.
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