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Assassin’s Creed

By admin | May 10, 2010

Inform

assassins-creed1Developed by Bistort’s Montreal studio, Assassin’s Creed offers to play as an assassin and perform tasks as diverse as perilous time of the crusades. Altair the assassin is the most gifted of Maya, the stronghold led by Al Muslim. But when it is disappointed by his best element, he does not hesitate to demote him and order him to execute ten contracts. Ten men killed in Damascus, Jerusalem or Acre, whether the Templar, Christian or Saracen.

Test

We waited at the turn of the Assassin’s Creed. Buoyed by the sublime Jade Raymond throughout a tedious hype, the latest production from Besot Montreal (Prince of Persia, Splinter Cell …) managed to attract the interest of many players. Open environments, a classy hero, a period untapped (the time of the Crusades), but was present to make a new Assassin’s Creed reference action game. This was achieved, or empty shell?

A scenario narcotic

assassins-creed-0Altair is definitely one of the best agents hash shin clan. But his arrogance and excessive self-confidence are the cause of the failure of his last mission. Then he should put his hand on a mysterious relic, Altair breaks all three rules of the perfect assassin, and put at risk his secret brotherhood. Stripped of all its privileges, its only option repurchase obligation of killing nine men and nine prominent political figures of the Middle East who benefit from the Third Crusade for money, or increase their own power. Outwardly at least, since, as and when we discover the adventure that obviously something is going on behind the most important of these murders and that would affect the future of humanity. We will say no more, just know that the scenario hides his game and although we learn from the first minutes of play or this interface is a bit futuristic.

Each of these nine men is hidden in one of three cities proposed by the game Jerusalem, Acre and Damascus will be the main playground that explore freely. Take a moment to wow us on the amazing work that Besot achieved on these three cities. Beautiful, gigantic, live qualifiers fail to describe them. Each is divided into three wards, some of which will be accessible during the game all have their peculiarities. Acre is dominated Christian architecture and its impact. The gray stone is set, the streets are darker, and the city is westernized. On the contrary, Damascus is typical of the eastern city as we imagine. A city made of brilliant terraces, and lower dotted with minarets and mosques. Allow 5 minutes for well-traveled on the length, almost twice without going through the roof. Add a labyrinthine architecture with a multitude of different models, the short game boasts an immersive hitherto rarely achieved. A sensation similar to that you can feel when you play GTA for the first time.

Indeed, with thousands of people who populate the cities, they will avoid as much as possible to take the streets to achieve his goals. And for that we can count on the skills Yamakisiesques of Altair. This most impressive in the early hours of game play for Assassin’s Creed. Simply pressing the right trigger just that Altair can climb any vertical surface on the sole condition that it is trimmed making understandable. Any roof is so easily accessible. It soon learns to identify other windows or bars that adorn the walls of cities to reach the summits. Altair does not just grab a coarsely made; he takes with one hand and takes its bearings correctly on each, without a crash bug. A prodigious feat of technical activities associated with the hero also worked. Whether you take the catches, running, jumping, sneaking into the crowd, or fall, Altair moves with breathtaking ease and naturalness. A veritable feast for the eyes that demeans everything we’ve seen so far in terms of animation.

Derrick’s Creed

assassins-creed-01Presentations with the hero and the environment made, we turn to game playa little more criticism. The phases of murder takes place roughly always the same. Once the city is reached, it must first find its prey. The characters are not mere murder Peking; they are often well protected, locked in their fortresses or palaces. It will therefore begin by learning about their schedules and habits. There are three different ways to conduct the survey: the examination, the spies and informants. Each murder necessarily requires achieving all three surveys at least before we can move to Phase assassination. First bad point of the game, these inquiries is always the same. Whatever the characters to kill, it will always go through each of these three forms of inquiry. If the first one takes pleasure in beating a preacher, to steal a card or make an informant to murder a colleague, after the third or fourth mission, the phases of investigations reveal frankly tedious and repetitive. Especially since they often lead to fights, alert the guards of the city and ask to spend time in hiding to avoid the sticky soldiery. A way too easy to extend the life of the game

Once the investigation is over, the mission actually starts. It is the heart of play nine murders these missions are all scripted in which it will show a little more thought. The victims are surrounded by many guards, often in places not accessible. It is here that the investigation phase will be used. They know for example that a dishonest builder forgot to remove the scaffolding just above the balcony of a victim for example. Or that it will withdraw only at a certain time. The player then takes advantage of the information correctly and builds on them. After the assassination (always followed by a dialogue with the victim by moving the script), comes the flight. Difficult period since it is nine times out of ten involve confrontations. The opportunity to take stock of the fighting.

We had already seen on many videos, fighting Assassin’s Creed had undoubtedly a certain class. Once pad hand, it’s a bit disillusioned. Although the fighting makes it very good on screen, with these sequences where Altair violent feigned guards and sticks his sword into his belly. Based on the timing, the battle call on paper to pay attention to the actions of the enemy and respond accordingly. A guard comes dangerously close to you? Just press the right time for Round cons cause deadly fires a mini-cinematic enjoyable. In fact, the battles are all too basic. It merely blurriness button attack hoping a mortal blow and wait for the blow of the enemy to counter it. If fighting against two or three enemies are fun, they get this many drafts and drunk. Therefore be avoided as much as possible direct confrontation with the sword. Inspire your players to abuse of other weapons (knife, wrist throwing knife and blade curve) dedicated to the assassination discreet.

Promises? Not quite

So many criticisms that could raise Assassin’s Creed an empty shell. But, we repeat, the vast city, the side sandbox and incredible immersion ensuing greatly alleviate these defects. To this also add some details as annoying AI sometimes hazardous, repetitive tasks and schedules not always exciting (the rescue of people in each city) and guards really sticky. They have the same capabilities as our hero jumping from rooftop to rooftop and locate our hero tirelessly, even when we think it well stashed in the middle of the crowd. Interactions with people not as extensive as what we promised Jade Raymond…

Technically, finally, is the slap. Just go to Jerusalem to see that Besot has managed to exploit the full potential of Xbox 360. The field of vision is incredibly deep; the details shown on each NPC or a simple house facade are generous in detail. And without the frame rate suffers. During the fifteen-minute game, we have not seen any drop framer teat no time have we experienced slowdown. So of course, the most finicky criticize management light not always outstanding, especially in shadows, and very few bugs collision. But in view of the beautiful artwork done, it’s like Jade Raymond blamed his Quebecois accent when she goes before a camera. The passer you’re told.

Image’s

Topics: Xbox360 Games |

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