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Fallout 3

By admin | May 15, 2010

far-cry-21

Inform

Fallout is one of role playing with marked the PC in the 90s. After two episodes in isometric 3D, the new Fallout to the view to first person, under the direction of Bethesda, the creators of The Elder Scrolls. In a post apocalyptic America, browse a world devastated and solve numerous quests. The fighting is now in real time, with the ability to pause the action to plan attacks.

Test

Finally! Finally the Apocalypse! The third episode of Fallout lands on the shelves of retailers. Soft works Bethesda We therefore delivers the most anticipated game of the last ten years. Ten years, thousands of players meet weaned without their dose of Nuka-Cola or a bath of radioactivity (excluding Fallout Tactics). And this time they will be able to live inside. Splash together the remains of humanity that never learns from mistakes. Just as some developers …

Glare

far-cry-2-11Cries Tears … … Fear … The Pain … A … A blinding flash invade our field of vision constellation of tasks already bleeding. A bomb? The beginning of the war? No. Forms emerge gradually, a smiling face looks at us. This is one of our parent, happy to finally take his son (or daughter to choose) in his arms, the second of his birth. The happiest of events soon to be marred by a tragedy that no man should live. The arrival of a new life she must necessarily be balanced by the disappearance of another? The father’s smile fades in the shrill sound of an alarm nearby. Complications beset the mother further weakened by the effort of childbirth. His heart falters. And despite efforts by medical staff, that day will never be blessed the birth of a child, but rather one who has seen father and son respectively become a widower and orphan …

The years pass and life goes quiet in the shelter 101. The toddler becomes a young boy. The tenth anniversary came, he was offered the essential accessory to any resident of the shelter: the Pip-Boy 3000. A piece of technology with multiple functions such as local and regional maps, information on its holder, the things he has … a tool that no one apart and grafted onto the arms of its owner to accompany any of its activities. Then comes the time of adolescence and early adulthood. And with him the beginning of serious trouble for our hero. An alarm pulled from his sleep, a friend ran to his bedside, panicked. According to him, our father to break the rules of the shelter and fled no one knows where in the world outside. The authorities are running away to put us behind bars. Or worse. The leak is the only solution. A frantic race starts and takes us to the airlock Lead free, single path to a world ravaged and dangerous as our character never seen. The door opens, a stone hall, another door and light. New blindness resulting from our first encounter with the sun. And the desolate land spread before our eyes now accustomed to such clarity …

Karma

far-cry-2-21Introducing Fallout 3 will be attractive to players who enjoy these first steps integrated intelligently. It first creates an avatar to adulthood and then we really got the game at the age of ten years for a birthday party where they receive so the Pip-Boy. Then, for his 16 years, our hero must pass an aptitude test to determine the role that we should take to support our community groundwater. If the results do not suit us as a free, open to us to choose its direction by distributing skill points at will. The rest, you know. From the outset, one can only marvel at the dive in the heart of the cosmos through first person view. For those who enjoyed and appreciated the previous games, it’s a real joy to operate in the skin of the inhabitants of this world so believable and crazy at the time. Bethesda has forgotten nothing and all elements of Fallout original answer the call. The veterans will not be lost while the uninitiated are invited to show the greatest curiosity to soak up the unique atmosphere as zany as credible.

Graphic engine Bethesda transcribed perfectly the atmosphere of previous games with a modeling settings and characters very detailed and a color palette consists mainly of shades of gray and ocher. The desolation that surrounds us depresses the most enthusiastic of men who, in his promontory, might even want to return more quickly to the warmth of his fallout shelter. The depth of field is breathtaking. The playing field open to us seems limitless and it’s full of hope and bravery that we set off in pursuit of a father and his secrets. The first city visited, the name of Megaton, is itself a reflection of the madness that now prevails throughout the world. The people live in shacks made of sheet metal from the remains of an Airbus crashed ages ago. A massive nuclear bomb sits in the middle of this pile of sheet unlikely. While some, by dint of too exposed to radiation, revered as a god, others worry about the idea of the lethal weapon to engage.

The first choice available to us very quickly and most representative of them is the ability to defuse the bomb or blow up. Of course, make the bomb harmless provoke the anger of the Sons of the Atom, the sect worshiping the warhead. But if you prefer the spectacle of the mushroom cloud, we must not forget that the city will be wiped off the map. As well as its people and the missions they could confide. The role-play is omnipresent and only the player sets the personality of her character. Thief, murderer or swindler Good Samaritan, you take the path that suits you best taking into account the consequences, sooner or later, your every action. A very good point, therefore, that this freedom is already present in the titles of ten years ago. We are right there in front of Fallout with everything that has its charm and success in the past. Yet Bethesda seems not to have learned from past mistakes …

Oblivion 3000

far-cry-2-31It emanates a certain beauty of the ruins of Washington DC

If the graphics engine ofOblivionUsed for Fallout 3 and visibly improved, pays tribute to past episodes while immersing ourselves in this particular world, the game play it suffers the same defects as the fourth episode of the series Elder Scrolls. Purists will howl in outrage against the system of real-time combat and the difficulty of the title. Like Oblivion It seems that the monsters have encountered a level equivalent to that of the player. We meet the first super mutant at level 4 and they offer little resistance. Four hits in melee or a half charger will overcome these brutes irradiated in the same way as Radscorpions … Add to that the VATS – The battle system turn-based – which freezes time for us to specifically target sensitive parts of the body of an enemy, and you get a game for fighting too easy and not stressful. Fortunately, even in real time, statistics of the character are taken into account and avoid the bullets sometimes the target based on its accuracy. The localization of damage is also very accurate and it’s a real pleasure to see an enemy explode in showers of blood, all in slow motion when it comes to the end during movement programmed with VATS The view in the third person is ultimately not only admire his character when changing equipment. Use it for fighting or even the whole game is far less convenient and immersive FPS that view. Countdown Bethesda We was assured that the error of the difficulty adapted from Oblivion would be corrected, it is not.

And this is not the only dark spot of the game feeling to play Oblivion in the universe Fallout becomes ever more present as the hours. We visit the cities to find something to do and be directed to various points on the map. Places to visit before he will take advantage of instant travel via the global map. Some prove to be challenging to access both the map and target indicator is sometimes unclear. It thus turns in circles hoping to find a passage somewhere until we understand it will be imperative to go through the Washington subway for access to all areas of the city. And again, we are left with this strange feeling of deja-played. ” The corridors of stone and other marble columns are replaced by cold steel and piping, but certainly the pervasive feelings of any offer similar fantasy title developers. Nothing annoying, but we would have liked Fallout 3 proposes a more robust challenge and a bit of news. Fans of Oblivion put considerable time to apply under post-apocalyptic style of Bethesda. Even the inventory management and questionable ergonomics Pip-boy reminiscent of the other major series of developers.

This is not necessarily a handicap when we know the quality of Oblivion. Especially as Fallout 3 proves far less buggy than its predecessor. The game is fluid, well optimized and only a few external depending on the time it will cause some slowdowns but nothing alarming. Expect nonetheless carved a comfit for gaming to enjoy it. Only animation we can pull a pout dubious as they prove stiff. Even ghouls stand stiff as posts. Bethesda has not taken heed of the criticisms to make adjustments and most ardent fans Fallout go up to the plate with vehemence. While other, connoisseurs or not, will appreciate the work: a unique atmosphere, a sharp wit and typical of the series in more than one game beautiful and enjoyable to play. Fallout 3 will make noise, lots of noise, but it remains a unique experience to live and relive both the opportunities are large and many surprises. As the crafting system, but more fun than actually useful anecdotal.

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